EVALUATION


Session: 4 Time: 2:00-3:00

Facilitators: Gia DeSelm giadeselm@jeffco.k12.co.us and
Alison Saylor asaylor@jeffco.k12.co.us

Tech level: All welcome Application level: - All grades

Learner should bring: Laptop, desire to learn and share


Session Description: We have several engaging Web 2.0 tools that support learning and collaboration in our classrooms. Here is an overview of how they work and how we use them plus some resources for getting up to speed on their uses.


Curriculum Connections/ Instructional Impact:
These tools can be used in a variety of curricular settings with any age group. They are engaging and require increased thinking about content as creation occurs.


Session Objectives / Goal: Learn about new options for tech tools, increase student tech literacy and learn from peers about how to infuse technology in valid ways to improve learning.


Gia DeSelm
Glogster_EDU_Logo.png
www.glogster.com/edu
What is Glogster edu? Glogster Step-by-Step Another Tutorial
Educational Uses

prezi.com-logo.png
www.prezi.com
Prezi Step-by-Step Tutorial
Educational Uses * Math- lesson using Thinking Maps for fractions and decimals.



Alison Saylor
logo.gif

Live Binders http://livebinders.com/

Tutorials: http://livebinders.com/?type=video
There are several tutorials on this page.
Screen_shot_2011-01-17_at_4.21.11_PM.png
Educational Uses:
• Great way to save, categorize, share and collaborate on our quality web resources.
• Share pre-selected sites with students as a part of project and research planning
• Let students share their own sites and build a classroom set of good sites

My shared live binder, feel free to add: http://livebinders.com/edit?id=42532



new_logo.png http://xtranormal.com
Tutorials: http://xtranormal.zendesk.com/entries/387760-making-a-movie-in-xtranormal-movie-maker-the-beginner-s-guide
Educational Uses:Screen_shot_2011-01-17_at_4.55.26_PM.png
  • Students type in the dialogue and the movie renders the animated characters to speak the script.
  • Great for writing and presenting understanding.
  • Try having students recreate historical events from the characters point of view

Good example on cell phone uses at school: http://www.xtranormal.com/watch/5658059/

Student example on MP3 uses at school: http://www.xtranormal.com/watch/7573817/

picnik_producticon.png http://picnik.com
Tutorials: http://www.google.com/support/picnik/bin/answer.py?answer=179556&hl=en
Shoop.pngEducational Uses:
  • Quick image editing webware.
  • Students can upload images, filter them, add text, stamps(stickers), frames
  • fine tune colors, crop, and more
  • download edited images to the desktop as a .jpg to use in projects
  • No need to sign up, if you want to save images for another day, choose the free option, this allows you to save images for further
  • No need for premium version

Great to help students with visual literacy skills. Help them learn to communicate with both words AND images to increase their audiences understanding.
Student example>> Taylor and his friends:


ISTE NETS for Session:

1.
Creativity and Innovation

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a.
apply existing knowledge to generate new ideas, products, or processes.

b.
create original works as a means of personal or group expression.
c.
use models and simulations to explore complex systems and issues.

2.
Communication and Collaboration

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a
interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.


b.
communicate information and ideas effectively to multiple audiences using a variety of media and formats.
c.
develop cultural understanding and global awareness by engaging with learners of other cultures.
d.
contribute to project teams to produce original works or solve problems.

4.
Critical Thinking, Problem Solving, and Decision Making

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
a.
identify and define authentic problems and significant questions for investigation.


b.
plan and manage activities to develop a solution or complete a project.
c.
collect and analyze data to identify solutions and/or make informed decisions.
d.
use multiple processes and diverse perspectives to explore alternative solutions.

6.
Technology Operations and Concepts

Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
d
transfer current knowledge to learning of new technologies.